As seen in the previous blog postings, the LED (Light Emitting Diode) was used to DISPLAY the result of various sensors. It was also used to create a variety of Light patterns or sequences.
The LED is commonly used as an OUTPUT device, however, I have since found out: there is another option.
You can use the LED as an INPUT device !!
I have only tried this with a Yellow LED and a Red LED, however, this should work with any colour. Some sites recommend using a clear/transparent/colourless LED for best effect, but it depends on what you are trying to achieve.
The LED responds better to light of the same wavelength that it emits. So a yellow LED responds better to yellow light, and a red LED responds better to Red light.
The following experiment attempts to prove this theory. A Red and Yellow LED alternate and fade in to maximum brightness using PWM (Analog Output). Meanwhile, a separate LED is used as an INPUT device to receive the light. The value obtained is plotted using a processing sketch.
The chart above used a Yellow LED to measure the light emitted from a Red and then a Yellow LED.
As the Yellow LED gets brighter, the INPUT LED takes less time to discharge, and thus produces a lower result. On the other hand, the Red LED has little effect on the INPUT LED, despite it's brightness.
Ambient light will produce different graph patterns.
Parts Required:
Arduino UNO
2 x Yellow LEDs
1 x Red LED
3 x 330 ohm Resistors (choose resistors suitable for your LEDs)
//Alternate the flashing of the Yellow and Red LED if(switcher==0){ lightLevelR+=4; if(lightLevelR>255){ lightLevelR=0; switcher=1; } } else { lightLevelY+=3; if(lightLevelY>255){ lightLevelY=0; switcher=0; } } analogWrite(Red_LED,lightLevelR); analogWrite(Yellow_LED,lightLevelY);
// Charge the LED by applying voltage in the opposite direction pinMode(LED_Sensor_NEG,OUTPUT); digitalWrite(LED_Sensor_NEG,HIGH);
// Set pin 8 to read the input and Turn off the internal pull up resistor. // The greater the amount of light in the room, the smaller the number represented by variable "darkness". long darkness=0; int outputVal=0; pinMode(LED_Sensor_NEG,INPUT); digitalWrite(LED_Sensor_NEG,LOW); while((digitalRead(LED_Sensor_NEG)!=0) && darkness<80000){ darkness++; }
outputVal=darkness/80; //Print the darkness level in the room. Serial.println(outputVal); }
// This program takes ASCII-encoded strings // from the serial port at 9600 baud and graphs them. It expects values in the // range 0 to 1023, followed by a newline, or newline and carriage return // Created 20 Apr 2005 // Updated 18 Jan 2008 // by Tom Igoe // This example code is in the public domain.
import processing.serial.*;
Serial myPort; // The serial port int xPos = 1; // horizontal position of the graph
void setup () { // set the window size: size(400, 300);
// List all the available serial ports println(Serial.list()); // I know that the second port in the serial list on my PC // is always my Arduino, so I open Serial.list()[1]. // Open whatever port is the one you're using. myPort = new Serial(this, Serial.list()[1], 9600); // don't generate a serialEvent() unless you get a newline character: myPort.bufferUntil('\n'); // set inital background: background(0); } void draw () { // everything happens in the serialEvent() }
void serialEvent (Serial myPort) { // get the ASCII string: String inString = myPort.readStringUntil('\n');
if (inString != null) { // trim off any whitespace: inString = trim(inString); // convert to a float and map to the screen height: float inByte = float(inString); inByte = map(inByte, 0, 1023, 0, height);
// at the edge of the screen, go back to the beginning: if (xPos >= width) { xPos = 0; background(0); } else { // increment the horizontal position: xPos++; } } }
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